![]() In essence, Naughty Dog has scaled up the original game to full HD and boosted assets to match, while doubling frame-rate. ![]() Texture streaming is no longer required owing to the PS4's prodigious RAM, and there's longer draw distances, better LOD and improved particle effects. Principally, we're looking at 1080p resolution at 60fps in both single and multi-player, a 4x detail increase to texture maps and a 2x resolution boost to shadow maps. So let's look at the tentpole enhancements as Naughty Dog has outlined them. ![]() Dim recollections of the demo and editing the tech analysis aside, I've nothing to compare it to - I'll be judging it solely on its merits as a PlayStation 4 game, while at the same time attempting to answer all the major questions players may have. This article is different: aside from playing through a 20-minute pre-release press demo, I've never played The Last of Us to any great degree. ![]() Tomorrow, my colleague Tom Morgan unleashes a full PS3 vs PS4 comparison and tells you about it from the perspective of someone who completed the original - essential reading for any potential double-dippers out there. We'll be approaching it on Digital Foundry via two distinct articles, produced by authors coming to the game from two totally different perspectives. Quite why this was the case remains a puzzle - Naughty Dog had nothing untoward to hide. Announced by error and with a somewhat muted marketing push, it's a remaster where the developer has seemingly been unwilling to actually show us the game in action, a state of affairs that persisted into E3 where it was mysteriously absent from the Sony press booth. Mystery has surrounded Naughty Dog's PlayStation 4 remaster of its survival horror classic, The Last of Us.
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